Just make sure you don't get bitten! The gaps between the teeth are the perfect place to hide." " My goodness, look at all those pearly whites. Hide among the toys and other kid stuff so you won't be found!" Start with the part that's already falling away. " Moisturizing masks are so refreshing, don't you think? Peel off the mask to reveal a glowing complexion. Goodness, I'd hate to be late for, well, anything." How will I stay on schedule? Line up the hands to display the correct time. " Oh no! The alarm clock stopped working. Careful, or you may get sucked up as well." Right now it wants to suck up only dust of the same color. " Every nose needs a finger to keep it company, don't you think? Tee-hee! Well, don't delay! Jump inside that lonely nostril! Oh, and empty nostrils are a good place for boomerangs and other projectiles too." " Load up your toothbrush with some toothpaste! The trick is to squeeze it from the end. When the player encounters the boss, the wardrobe jumps in circles. If the player loses, the wardrobe bends down and the room darkens. If the player wins, the room becomes clean. The wardrobe behind the player opens up to reveal a microgame. The characters pads are striped placemats. The number of lives is represented by dust brushes. The score indicator is a single-day calendar. The intermission stage takes place in her bedroom. They are unlocked by completing Intro Games for the first time. These microgames are created by Mona and are themed around everyday routines. Order Before " Speed Up!" (3 in any order)Īfter second "Speed Up!" (3 in any order) Ow! The spots without spikes are sensitive, you know." " Watch out! Spiky Wario is coming through! It's dangerous to get too close. Huh? What do you mean it looks weird? Less excuses and more sword!" " You! Yes, you, with the face! Help me draw my sword. Sure, sometimes I get a little distracted. " Don't even think about trying to steal my garlic! I'm keeping an eye on it with my flashlight. " Don't let the meteorite smash those flowers! Knock that hunk of rock right off the screen if you can." Wario style! Turn the shape until it matches the one I picked. You can shake the ground to knock it over, too, if that's how you get your kicks." " Gah! I can't get down from here! Knock over the stick to help me land safely. Eh, but watch out! Not all of these rockets have what it takes to get off the ground." " 3.2.1.WARIO TIME! I mean, LIFT OFF! Jump into an empty rocket, and blast into space. Eh, if you're into pretty stuff, you'll probably like it." " Those stars are so dull and boring! Touch them, and they'll not only shine like gold, they'll light up a whole constellation. Get rid of that butterfly so I can take a nap!" " Those look-alikes are some handsome devils, eh? Check out that wanted poster, and help catch the bad guy. Stop that! Keep that up, and my precious gold will spill out!" " Nothing's better than a bag stuffed with moolah! Hey. Maaaybe it was something I ate? If you see something weird in there, get rid of it for me." When the player encounters a boss, the nose is purple and wears a crown. If the player loses, the nose falls on its back and smoke fills the lab. If the player wins, the nose jumps and fireworks appear. A walking nose runs toward the screen revealing a microgame. The characters' pads are platforms connecting to the life counter. The number of lives is represented by battery icons. The score indicator is made up of blocks. The intermission stage takes place in his lab. These microgames are created by Wario and introduce the player to the style of the game.
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